On to the next phase...I'll leave it as a surprise.
Happy Thanksgiving Everyone!
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Ok, it's done, check the downloads page for Added Enemies Version 1.1, rather than make a patch I decided to simply re-do the install with the corrected missions. Op 2m1 had elementals just sitting there behind the bridge, Op3m5 had an enemy just sitting there in the tunnel with his back to you, and Op4m2 had a Champion stuck in a cliff. All have been fixed.
On to the next phase...I'll leave it as a surprise. Happy Thanksgiving Everyone!
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finally finished testing the new campaign download and I found a couple missions that have mechs that need fixing. So, patch coming soon. If you want to know where the mistakes are, check Op3 M5, durgan city op, enemy in tunnel just sits there with his back to you. Op4 M2, I have a champion stuck in a cliff haha.
If anyone sees something they think needs to be fixed, please let me know in a comment here! Thanks Here ya go kids! The Mech3 campaign Added Enemies Mod is done, please find it in the downloads page and enjoy!
Hello again Mechwarriors...
Just a little update, and maybe some general blogging. Just finished the Snowfields mission in the Added Enemies project, so only 2 missions left until it's done and I can put it in the downloads page. I must say, what a kickass mission...just when I thought the previous missions were kickass enough. It's been very tedious adding enemies to the missions, in some cases I've had to modify other files related to their behavior, so this is why it's taken so long. I think everyone will be pleased though. With added enemies and better AI the campaign is going to be a whole lot harder. Be prepared for multiple visits to the mfb, salvage as much as you can, you'll need it. For those who have been playing the enhanced AI campaign since I finished that, put in some practice, and I suggest you learn how to use your lancemates. Using the lancemates in Mech3 is about playing follow the leader. You want to use their firepower, but at the same time keep them alive. The best way to do that is to get them following you as you approach each group of enemies in a lateral direction. As much as I've tried to improve their ability to shoot, the enemies still have one huge Achilles heel, that being they aren't good at shooting direct fire weapons accurately. Therefore, if you and your lance move laterally you'll really mostly have to worry about Streak missiles and lasers. If you walk straight at them or stand still, yes, all their weapons will decimate you and your team. Pirate's Moon has better aiming AI for the game characters, so when I finally get to that game it will be different. However, when my Mech3 weapons mod is released many of the weapons velocities will be changed and thus when you play with that version the enemies will be much more successful with all weapons. Finnegan and I are still in contact, and he has been gracious enough to send me some interesting things that will help with my efforts to mod. We have talked about a list of things I might be able to do in the near future that will be interesting additions to the game modules. He doesn't have a lot of time to spend on things, but he is continuing to grace me with his knowledge in programming. Lava Pit and Batchall then it's on to.....hmm "I bring the Pain!" |
AuthorMy name is Dan, I've been a fan of Mechwarrior 3 and Pirate's Moon since they came out. My modding direction has been influenced by years of playing "stock" in multiplayer, which basically means I'm a fan of Battletech canon. Archives
May 2018
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