Always be sure to read the read-me files and/or info GUI that come with each download.
Also, due to the nature of the installer and patch programs I am using, and the file structure of Mech3 being very proprietary, none of these mods include any way to "uninstall" to the original version of the game. So, if you wish to remove any of these installations you either need to re-install the game or make your own back-ups of the affected files. For a list of affected files for any of these mods please message me on the Blog page and I'll be happy to get that to you.
The MechWarrior 3 Mods were created under Microsoft's "Game Content Usage Rules" using assets from the MechWarrior Intellectual Property, © Microsoft Corporation. This site is a mod site run by Daniel Strout, an unpaid volunteer for no commercial gain in any way shape or form. This site is not affiliated with MechWarrior, Microsoft Corporation or WizKids LLC. MechWarrior and all logos, item names, etcetera, are copyrights of respective owners and are being used here on a purely for-fun, non-profit basis. Daniel Strout and any volunteers make and produce all material included in these downloads as a non-commissioned, non-paid for service for no financial gain. If any content from this site is found elsewhere and offered for payment, then it is an illegal download and you are wasting your money. WizKids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Classic BattleTech. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, LLC. BattleTech, BattleMech, 'Mech and WizKids are trademarks of WizKids, LLC. MechWarrior and 'Mech are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Also, due to the nature of the installer and patch programs I am using, and the file structure of Mech3 being very proprietary, none of these mods include any way to "uninstall" to the original version of the game. So, if you wish to remove any of these installations you either need to re-install the game or make your own back-ups of the affected files. For a list of affected files for any of these mods please message me on the Blog page and I'll be happy to get that to you.
The MechWarrior 3 Mods were created under Microsoft's "Game Content Usage Rules" using assets from the MechWarrior Intellectual Property, © Microsoft Corporation. This site is a mod site run by Daniel Strout, an unpaid volunteer for no commercial gain in any way shape or form. This site is not affiliated with MechWarrior, Microsoft Corporation or WizKids LLC. MechWarrior and all logos, item names, etcetera, are copyrights of respective owners and are being used here on a purely for-fun, non-profit basis. Daniel Strout and any volunteers make and produce all material included in these downloads as a non-commissioned, non-paid for service for no financial gain. If any content from this site is found elsewhere and offered for payment, then it is an illegal download and you are wasting your money. WizKids LLC has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Classic BattleTech. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, LLC. BattleTech, BattleMech, 'Mech and WizKids are trademarks of WizKids, LLC. MechWarrior and 'Mech are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
This is the 'Mech3 weapons mod 2.45 conversion to Pirate's Moon. This version will be updated. It has the complete weapons changes, and the stock 'mech have only been partially done. Instant Action battle progression for the "road to madre" world goes to 100 waves, however after about 55 waves or so each wave is only 1 enemy. This will be updated as well in future version, and the other worlds battle progressions will also be brought to 100 waves. Enjoy!
This is the first of more to come for editing the pirate's moon worlds. It is a complete texture overhaul, turning the "Canyon's Edge" world into snow and ice.
This affects single-player as well as multiplayer, however it does not change spawn points. Missions that have new spawn areas will be later projects.
This affects single-player as well as multiplayer, however it does not change spawn points. Missions that have new spawn areas will be later projects.
Above are the new Attack/Defend Team Objectives Multiplayer Mission, same premise as the first one below...put the Team A and Team B installers on your desktop and decide which team you're going to play on before gametime and install it for each game. Each time you install it you'll just overwrite the last one.
Also included is the radar map~this is only compatible with the 2.4 Weapons mod...it is a patch meant to enable the map on the above multiplayer mission and you only need to install it once.
Also included is the radar map~this is only compatible with the 2.4 Weapons mod...it is a patch meant to enable the map on the above multiplayer mission and you only need to install it once.
Above are a single new multiplayer mission. The 2 downloads represent 1 mission, the new multiplayer mission concept is Team respawns and base attack/defend scenario. Download these installers and place them on your desktop for easy access. Players must decide to be on either team A or team B, then before game launch, install the mission for the team you are on. More detailed instructions are provided in each installer. These are ONLY compatible with the weapons mod 2.4
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This is the HD skins for 'Mech3, all 'Mechs re-done with the texture details highlighted, and some creative license taken. Please as always, read the brief description in the installer for some important info. This download may be installed on either vanilla 'mech3 or Weapons mod version 2.3. The weapons mod version 2.3 (and all future versions) contain the edited skin names in the mechlab, this install does not add them so vanilla will not have the names of the new skins but WILL have the skins. IF YOU INSTALL WEAPONS MOD VERSION 2.4 YOU DO NOT NEED TO INSTALL THIS.
This is the single-player campaign with added enemies and enhanced AI, Version 1.1 has corrections in 3 missions. I decided to take down the original version and remake the whole program rather than make a patch. This is the same as the original but has the corrections. enjoy!
This is the Single-Player Campaign with Enhanced AI characters....Enjoy! This can be installed on versions of Mech3 that have the weapons mod below; there are no map changes.
This is the new Instant Action missions download. It replaces Big Lake, Grasslands, Rolling Hills, and Gorge mission areas. Please read the information provided in the installer. Enjoy!!
This is a patch for the above Mech3 Instant Action New Scenarios, it improves character AI and fixes some mistakes. This can only be installed on a version of Mech3 that has the above Mech3 Instant Action New Scenarios installed.
This is the first successful version of the mod, with new weapons creations written over old weapons. Can only be installed on the Mechwarrior 3 Gold Edition. If this is installed over the Instant Action Scenarios you will revert the new instant action radar and mission loading maps to the original instant action radar and mission loading maps. If you install this mod first and then the Instant Action Scenarios, all the weapons will revert to the original. This module and the patch below are incompatible with the Instant Action New Scenarios module. I've left this and version 1.1 up in case anyone wants to see what was originally done a long time ago. It's purely for nostalgia/curiosity. Please don't play multiplayer with other people who have the current version installed.
This is the next installation of the mod, same new weapons plus other game enhancements such as salvaging elementals, other cool salvage during the campaign, AI enhancements, my "stockset 2" set of stock mechs, and other stock mech configuration changes. Can only be installed on a version of Mech3 that has the Mod 1.0 installed.
This is the first of the new Instant Action Scenario Mods that are planned. It takes place on the Op1 Mission 4 area. It can be installed on either of the mods, or simply on any version of Mech 3. In order to make it installable on all versions I could not include the radar maps, so when you get ready to launch you will see the old instant action map before launch. Don't let this throw you for a loop, keep going and enjoy getting your arse handed to you. All scenarios are valid: progression, waves, attack, and defend.