Been making tweaks to the weapons module, version 2.1 will be up before not too long, fixed some things, tweaked some weapons, adding some cool things. Figured out that the .wav file for each time you target a mech (computer voice says "targeting") can be customized for each mech ...so in a perfect world I get in touch with Renee Hewitt, the voice of Epona Rhi and the computer, and ask her to do the new .wavs for me...or I find a woman somewhere who can sound like her, and each time you target a 'mech it could say "targeting, Annihilator" or whatever 'mech it is.
Also to be added are HUD resolution settings which will add support for resolutions added by a patch done by a member of our forums who calls himself "teleguy", but these settings will need to be tested first so this might delay things.
Added a page for the Weapons Module. Used the Read-Me file from my evolving version 2.1 because really it's the most apt description of the module. I will update it when version 2.1 comes out.
There was an Atlas on deck to replace the Annihilator in the game but I think we've run into a slight snag. Not sure when that might happen but I haven't forgotten. If you're curious about this go here: http://mechwarriorsunited.freeforums.net/thread/69/
So there's been a lot going on even though I'm working two jobs but I love MechWarrior 3 and the passion AND the Hunt continues!
Bring the pain...