This is all the campaign missions on vanilla mech3 with all AI characters adjusted to have better AI.
They shoot better, and more often, they move better with more agility...got rid of that silly "stop, walk backwards, turn" crap, and the ridiculous "stop when fired upon" thing they did...all of which were programmed into the AI originally...I don't know what the devs were thinking, but as an old veteran of MANY mech3 multiplayer battles I can tell you that the battles will be harder and in some cases very much like playing against other people in a multiplayer stock match.
Fixed (hopefully) some errors: Op3 mission4, pyramids, where the cauldron borne constantly runs into the pyramid foundation in the river, now he will no longer do that. Also, Sunder 3 from Op4 mission 5, the one that keeps trying to walk up the rockside with his back to you...now he won't. nuff said.
Op3 mission 6, don't go up against Ratache Osis alone...
Op4 Mission 6, the final mission...you better bring your skillz.
Some of the AI adjustments I had to rediscover because it's been so long since I was really diving into the project, so there will be a patch for the Instant Action New Location Scenarios to improve upon what's already been done there later on.
Next I'm going to move on to the same thing, but kicking it up a notch: Campaign AI Enhanced and with added enemies.