Welcome to another fine edition of the Mech3mod blog section!
I don't play MWO yet....***GASP*** that's right, I hate it, can't stand it. It's a horrible commercial venture and it makes me sick every time I get an email from them about the latest item you can buy. Disgusting. And visually great as it is I'm still not impressed because I know how much more they could do and I've seen the complaints about certain promised aspects being continually late. I've watched many gameplay videos done by players and the weapons sounds are lame to me, with the exception of the lasers. PPC's should sound like thunder and gauss should be just as bad-ass sounding. And the trees....OMG....you don't just walk through trees in life! How long has this game been out and they still haven't made trees into actual obstacles????? Trees would introduce a whole new aspect of gameplay with respect to skills and strategy. LAME.
Anyway this is the Mech3Mod blog, not the mwo blog.
Guess what? I started working on the Pirate's Moon weapons module haha! This is basically the same as the Mech3 weapons module but with even more weapons to overwrite! FUN. Probably will get released around the same time for each.
Pirate's Moon is such a better game engine than Mech3. It has more visual effects, a more stable engine, CASE and all other non-weapon items actually work...the world horizons can be edited so the world texture editing is not limited like in Mech3...the character AI has better targeting parameters....enemies and lancemates can use jump jets...the lancemates perform better...
Just makes me wish even more that I had the source/original dev tools for both games.
But, I'm thankful for what can be done :)
Bring the Pain!