What can I say, real life keeps you busy.
Still working on different modules here and there, sometimes tweaking Nuclear Winter, sometimes working on the weapons module...really all that's left on weapons module for Mech3 and Pirate's Moon is finishing the stock mech configurations...that's always tedious and time consuming, but I'll get there.
Between those two focuses are always little explorations into what might be something later.
I plan on learning VB 6 so that I can delve into the workbench source files and finish the work Finnegan started, enabling hopefully the ability to edit the anim and gamez files, which means being able to change animations and maybe add content to the worlds....but we shall see.
I have extracted the mech meshes using EOP's mechlib tools and will be sending them to Punakettu sometime soon to see if he will do some custom work with them and possibly put his work into the game, so that will be very exciting IF it happens. He told me his workload is very big, so maybe it'll happen, maybe not.
The Tranquil Nuclear Winter module may take longer than I had originally planned because I want to add some ideas: I'm hoping a friend of mech3.org will do custom winter skins for the mechs that I will include in the module....No sense having "jungle" or "desert" skins on a world made of ice and snow right? Also hoping some texture artists will come forward and help with some of the more difficult stuff in the world textures to help me finish. For one other important thing with this module I will need to learn VB6 so that I am able to make a very custom install of the module due to the fact that the world environmental conditions are within the same file as some other things I want to be able to do in separate modules. So, sorry to say it will still be a while before it's done, I know some people are looking forward to it.
Well that's it for now,
BRING THE PAIN!